They instead inherit all their derived stats such as AP/SP/Resist/Armor from their owner. Pets – Pets do not inherit STR/DEX/WIS/INT from their owner. This can increase further based on soul abilities/talents. Health Points – Max HP is increased by 10 for every point of endurance. WIS/INT does not affect mana regeneration. Mana Regeneration – This is based on player level. However, abilities and consumables that directly increase mana can push you past this cap. Does not give a chance to resist/avoid a spell attack. Resist – Only reduces damage taken from non-physical attacks. It does not reduce the defender’s non-physical mitigation. HIT – HIT is used to negate the caster’s innate chance to Miss for both Spell and Non-Spell attacks, and the defender’s chance to Dodge for non-spell attacks. (Thanks to Lethaemis for the Tier 2 Guard info!) Tier 3: Standard starting Guard for T3 is 3,900 (5%).Tier 2: You do not get any benefit from the stat until 2,850 Guard when dealing with Tier 2 raid mobs/bosses. Tier 1: After soft cap of 10% at 2,365 Guard, each point thereafter gives 20% of original value.When there’s more than one player with Guard in their gear, the highest Guard rating will be applied.Ĭaps for Guard are based on content Tier: Guard – A new stat introduced in Nightmare Tide that reduces damage received to any party/raid members who are within a certain radius of that player. This can increase with specific soul abilities.ĭodge – The chance to miss, parry or dodge are rolled independently. Spell Crit/Physical Crit – After the 45% Soft Cap, each point above this cap gives 1/5th of the benefit that the stat gives prior to Soft Cap.īlock – Each point above the 45% Soft Cap gives 1/3rd of the benefit that the stat gives prior to Soft Cap.īlock mitigation – Fixed at 30%. ^’Standard starting value’ for Tier 3 Guard is 3,900 (5%). #You don’t start gaining any benefit from Guard for Tier 2 raids until 2,850 Guard. (Thanks to Soulshield and Muspel for the info!) You will want ~2,980 Crit Power prior to raid buffs and consumes to reach the soft cap. It might be somewhere around 5-7k+ although nobody is close to it yet to verify actual number. Daily Quest Turn-in Limit – 30 (40 for Patrons)ġ INT = 0.25 SP and 0.5 Spell Crit Stat Caps Stat.Bag Bar Slots – 7 (+1 NT Pack-exclusive ).Character Slots – 12 (+1 from The Wilds Pack).Wardrobe Slots – 39 (+1 for current gear).Auction House Listings – Total Cap: 200 (250 for Black-Tier loyalty).World Events usually start at 3:30PM Server Time on a Thursday and end at 3:30PM Server Time on a Thursday. Master Mode Darkening Deeps and Master Mode Caduceus Rise reset on Wednesday and Sunday daily reset time.This is when Weekly quests and weekly instance locks (such as Raid locks) are reset. Weekly Reset is at 4am Server Time on Wednesdays. Note that Minion Adventure Decks won’t reset until after you relog. This is when Daily quests, daily instance locks (such as Expert Dungeon and Chronicle locks) and Minion Adventure Decks are reset. Time Zone Converter Use the time zone converter in the above link to convert from PST/Los Angeles time to your timezone.ĭaily Reset is at 4am Server Time.
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