![]() ![]() To resize a region, simply mouse over the edge until your cursor changes to a resize icon and drag to change expand or shrink the region: If there’s a button or menu option you often use, try hovering over it for a second and you’ll see a description and the assigned shortcut. Just about every common function has a dedicated shortcut. Note: Blender is all about knowing the right shortcuts to do what you want efficiently. It looks like a grid:Īlternatively, press 5 on your numpad to do the same. To switch between projections, click on the projection toggle button at the top right of the 3D view. Perspective is the default projection for new scenes. Īlthough objects look more natural with a perspective projection, it’s easier to design your models using the orthographic projection where you can view and edit objects on a flat plane without any distortions caused by distance. This is more common for technical drawings and isometric games like SimCity and Diablo. Orthographic: Objects are drawn linearly without any perspective distortion.This is how we perceive things with our eyes in real life. Perspective : Objects further away in your view appear smaller, and lines on your objects display perspective distortion.There are two ways of projecting 3D objects on a 2D plane like your computer screen: If you ever lose your way in the 3D view, press Period (.) on your numpad, this will snap your view back to the selected object. ![]() To pan the view: Hold down Shift and the mouse scroll wheel, then drag around.To zoom in and out: Scroll up and down.To rotate around: hold the middle mouse button and drag around.The primary ways to manipulate your view are as follows: Navigating around your 3D view is something you’ll be doing frequently, so you should get really comfortable with the navigational controls. Now that you know where to look, it’s time to cover a few more concepts that you’ll need before creating your first 3D model. Toolbar: Displays relevant tools for the mode you’re in. ![]()
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